Hi again!
I'm happy to announce that I've achieved the Milestone I've set for myself in the last update.
In this demo/Alpha release you can see some of the tech I've promissed:
1-Layered display. It's a 2D Game in a 3D World. You have background layer, Player layer, Monster layer and foreground layer. doing it in layers allows me not to worry about Alpha blending depth related problems, and I can have everything organized.
2-One enemy, although he doesn't do much... he's just standing there... maybe he's tired?
Okay, I admit, you can't interact with him, but that's because I still haven't completed the 2D collisions engine.
3-All the entities in the game already have a loadFrom() function which allows every entity to be loaded from a file after creation. But the loading function still isn't implemented.
As promised, you can download the demo here
simply extract it to a separate folder and run ElPoho.exe
You can't do much, but still I wanted to show you my progress :3
I'll maybe update the TTL section this week, I'm gonna start making the Antlion Guard model when I get the time.
So, without further ado I'm saying farewell!
Next "The Forest" milestone/update:
-Finish the 2D collisions and implement them in the game
-basic AI for the enemies
-another enemy
-Level and Config loading (so far everything has been hardcoded).
And I guess that's it.
ps: in case you didn't notice that "here" was a link.
here's another one:
http://www.megaupload.com/?d=VQ0NCXNP
Sunday, February 15, 2009
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