Showing posts with label Two Thirds Life 2. Show all posts
Showing posts with label Two Thirds Life 2. Show all posts

Friday, April 17, 2009

Little update.

Hi!
Long time no see huh?
Well... since this blog is almost as dead as my hopes I decided to update it a little with how things are going.
First, I wanted to apologize for my continuous negligence of TTL2. I do some work every now and then but lately I have difficulties on concentrating. Even my Team Fortress 2 enthusiasm is starting to wilt. I think the obvious reason for that is my slight depression and tiredness. And me still not having a job isn't helping.
Luckily there's still one thing that keeps me sane: Alternate Gravity. So far my biggest programming project. It's a game that I plan on releasing commercially, and if it's not good enough at least I hope it'll give me a kick in the right direction. I have planned much, and much of that is being done. Right now I'm working on perfecting the lighting system, so far it works by brightening everything places that aren't in shadow, but I need something better, so I decided to try another method which consists of rendering the lights BEFORE the screen is drawn, then copy the final product to an offscreen texture, and then render that texture on top of everything simply darkening the places that are in shadow.
Apart from that I'm also working on the editor. I finally got the UNDO and REDO thing to work. but since I want the game do be easily modable I want the editor to parse the config from a file, so I can use the same editor for different projects (as far as those projects are 2D as well).

Every single time I post something on this blog I realize more and more how inappropriate and ironic the name is. Initially it was supposed to be a blog where I could upload doodles and drawings I do from time to time, but for the few past months I haven't done almost anything when it comes to art (Apart from the scarce TTL2 updates). So I was thinking of either changing the name, or go along with it and say that art is a expression of one's feelings, needs and hopes, and so even programming itself can be art!
...I'll most probably go with the second one since changing the name would be too much work :D

I also was thinking of starting a journal on gamedev.net where I could update my progress on alternate gravity and other programming projects and maybe even get some feedback (as opposed to this blog which no one reads ...).
Well... I have test today in about five hours and I've barely studied...
So i'll be going now and maybe soon I'll update this blog with how TTL2 is going and also I was thinking of starting a review column for both movies and games.
See you later!
Spliter

Sunday, March 22, 2009

TTL2 update



Yes! finally after 5 weeks of no news I am happy to announce that I become sufficiently bored with games, and programming to get into the artistic phase. So, what does that mean? Well, it means I'll be making more TTL2 updates now as I have been working on it! So far I'm halfway through "We don't go to ravenholm" which, thank god, is one of the easier to do episodes and so it's less work for me :) .
Since Raiki allowed me not to do any static models (wardrobes, cars, airboat etc) My work progression will be much faster from now on, cine I'll only be focusing on the essential models like Aantlions, gunships and other that aren't too complex yet are fun to make, and their animations!

This update models are:
The omnipresent Fast Headcrab:
Quite simple, so far there are only two versions I've done of him. This is the second.

The annoying eye blinding Scanner:
Simple to animate, but it's one of my most complex models I've done so far.

And finally the glorious Strider:

He's quite difficult to animate, but the result is always worth it.


So here you have it. The strider on the right and the scanner were both done several years ago, when I and Raiki decided to work in a team on TTL2 for the first time.

I should have the Ravenholm chapter finished by today night, and tomorrow I start working on the highway 17 when I get back from uni. I can finally feel the inspiration flowing through my veins, And as a plus, I'll be able to show this movie in my portfolio.

Oh yeah, a little life update.
I'm currently searching for a job, so far I've sent my CV and an motivation letter to two companies, one of them is Dephos, a 3D imagery company (they do maps, gps's etc) they're looking for a student with experience in C++ and 3D graphics, so I guess I fit, and the other is a Portuguese store line where my uncle works. I'll also send my CV to another graphic company, and I hope I can put TTL2 as one of my works in my portfolio.

Well... I'll see you in a week with more TTL2 updates!
Spliter

ps: I finally managed to get more writing space in blogger, it's quite usefull.

Tuesday, February 10, 2009

TTL update

Ok. since my friend Raiki will probably kill me if I don't show any interest in TTL, and kill me even more if we don't finish it this month, I'll be posting updates on the TTL development here. (As a co-creator of TTL I think I can do updates without his permission, but I'll still have to talk with him).
So far the entire 1/3 of the "Two Thirds Life" is done.... um... no, I don't mean half , I really mean 1/3.
This means that all the chapters up to the Black Mesa East are ready, and all that's left are some minor enhancements, and fixes we'll do after I finish the models for the movie.
Ok, since we've been delaying endlessly the release of TTL I feel obliged to give you some screens from the movie, but since I'm only in charge of the models I can only post those models here.
ok, so Here are three of them:
Barnacle:the first model I did for TTL a very long time ago.
Ichty: The element of surprise *gasp* :O

Antlion: horribly difficult to animate,I'll make a simpler model to use when he's further away from the camera.

On a side note these models have outlines which will be erased in the final stage of making TTL.

That's all for now! Check out my blog tomorrow, I'm planning to put on another update when I get back from UNI. I'll talk about a new game Idea I have, and already started working on it.

PS: I hate blogger for their stupid super narrow writing space. I've got like 400 unused pixels to the left and right!!