Thursday, February 18, 2010

Progress on the Cricket game [post nr 2]

So things are going quite faster than I expected them to do. It's a shame I'll have to put the my cricket game aside for the miniLD this weekend.

Anyway, here's what's new:
I finally added jumping, proper jumping with raytracing to make sure you don't fly off the map no matter how fast you go (although you can still get pushed outside with the normal collision tests I make after the movement has been done. I'm still indecisive whether I should add walking/scurrying into my game for the player since if I did that for normal ground walking I would also have to do it for wallwalking/ceilwalking and it would be a hassle. So far you can still move a little, but if you want to travel it's mostly by jumping.

Here's a new screen:
Those blue things at the edges are walls I have added so you wouldn't fall off if you miss a jump.
I also finally disabled the rotating background! It was giving me headaches when testing.

Having made a lineart concept from the "I'm probably not meant to be a game designer" post I decided to color it. It might sound simple but being Deuteranope (I have shifted green spectrum a bit) I usually use weird looking color combinations when dealing with green, so I decided to try something crafty:
Paint the little guy in blue, setting appropriate hues and saturations and all that jazz,and then change the hue to green. It definitely looks a lot better than if I did it with green right away (at least to me), so here's a little tip for all you deuteranopes out there: Paint in the color you're comfortable first and only then change the hue to the color you have shifted! (however unless I get a confirmation from a person without shifted spectrums I can't put my money where my mouth is).

Anyway! Here's the final version of the main character:

Of course this wouldn't be much of a progress post if I didn't give you an updated version of my game to try out the new jumping feature so here it is:
It's only the exe without the DLL's but to save on Benhem's storage space I decided it would be best to only give updates instead of the full thing every time.
You can get the previous working version here:
And then just put the exe inside there

The controls:
Space- to show the sing menu/GUI and mouse over the circles to sing.
WSAD- for additional control in flight
AD-to walk on the floor (or on the ceiling in this version)
RMB- hold longer to jump faster release to jump

My plans for the next update:
-add a little particle effect of notes when singing
-add camera scrolling to follow the player and thus make the world bigger
-add walls/solids you can't latch yourself onto

So this is it! I hope I didn't bore you,and see you next time!

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