Sunday, December 13, 2009


I participated in the LudumDare contest this weekend. I knew I couldn't make an entire game but I hoped I could at least make a little part of it. boy was I wrong... Everything went to hell because I rushed things, entity management system was horrible, everything was full of hacks that didn't surpass the pressure of hard work, the engine was a disaster. But I was okay with that, I knew at the start I probably couldn't make it and I was cool. When I finally decided to drop off I was actually a bit happy as I learned a lot of important lessons, made a lot of mistakes and all in all this will help me in the future. However one thing happened I didn't account for. My game was going to be called "The world is beautiful out there...", I wanted to have a small guy jump through levels at a half fast pace, when I gave up I made a post on LudumDare blog saying that I can't finish the game. In the last few words I wrote That next Time I will finish the game and that I will win. I felt this was a pretty cool thing to say and decided to add an image to make it sound even cooler. In the same posy I put an image I composed in photoshop from the assets I've drawn as a preview level. Just a house on a hill going to water.
I showed the blog post to a friend and he noticed noticed that it could go great if it was the last the cool image was the continuation from that level. An incredibly short game, just 3 screens, and all you do is walk from the house to the cliff. It could be done by ANYONE in just those 5 hours left until the end of LD. Anyone except me. I grabbed my code and tried to forcibly put it together. My engine was so bad, so utterly putrid I couldn't add 3 simple classes to it and make 1 level. It would be a great "Well, I didn't manage to do my actual game but this makes me cool" farawell game.
God I feel bad right now. I failed so hard it hurts.

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