I've arrived to my new room full of hope and joy that I'm finally getting independent of my parents and that I'm going to be able to just plug my PC in and play, make games and browse internet.
OH THE IRONY!
First thing I noteiced after plugging my pc is that it's not quite turning on, sure the vents worked but nothing appeared on the screen, when I sat down near my pc to check what's wrong and I touched the box it jolted me! It turned out I haven't got a single socket with ground connection, and the electricity which would usually just got to the ground traveled by me if I touched the computer. So ok, I walked 3 km back and forth to buy a socked with ground, I turned off the electricity and began my work. You know... it's funny I've chosen that socked because the ground cable inside it was too short for me to be able to plug it in normally, and so I had to do some weird twists to push that cable into the socket ground.
Fortunately my pc started working and my troubles ended.
OH THE IRONY AGAIN!
It turns out that to connect to our net adapter I must have a RJ45 cable which I don't.
So now I have a working PC but I have to buy that stupid cable to have internet access in my room.
Apart from that i discovered our apartment doesn't have a washing machine so from now on I'll have to wash my things manually... oh and I have to buy laundry detergent, dish detergent, shampoo and Q-tips and something to wipe the dust off the shelves.
On the gamedev news I'm thinking of creating a small game that's about pollination with a little twist, but I still don't know how it will work(yeah, basically I have no Ideas at all, and I'm trying to make things up as I go).
...I'm out
Spliter
Thursday, September 17, 2009
Wednesday, September 16, 2009
I'M BACK MUTHAFUKA!
So....yeah....
I'm back, I got a room pretty close to the uni, and I still can't sleep there tonight! Only tomorrow...
anyway, I'm thinking of changing the blog name to "CatBox Beta", which incidentally is the name I plan for my future company(except the Beta) (previously I was thinking of "Cat in a Box Studio", but I decided to use a simpler name) . The reason for change is that I kinda got inspired from other gamedev blogs, and since mine isn't as much about art as the gamedev and my life I kinda think it fits, so the next post won't be posted at spliterart.blogspot.com but on CatBoxBeta.blogspot.com
I'll save the rest of the news for my next blog update when I'll be writing on my pc sitting ona confortable chair and not on the undersized laptop and sitting on the floor.
cya!
Spliter
I'm back, I got a room pretty close to the uni, and I still can't sleep there tonight! Only tomorrow...
anyway, I'm thinking of changing the blog name to "CatBox Beta", which incidentally is the name I plan for my future company(except the Beta) (previously I was thinking of "Cat in a Box Studio", but I decided to use a simpler name) . The reason for change is that I kinda got inspired from other gamedev blogs, and since mine isn't as much about art as the gamedev and my life I kinda think it fits, so the next post won't be posted at spliterart.blogspot.com but on CatBoxBeta.blogspot.com
I'll save the rest of the news for my next blog update when I'll be writing on my pc sitting ona confortable chair and not on the undersized laptop and sitting on the floor.
cya!
Spliter
Friday, September 11, 2009
Going back to Portugal...
So....yeah....
I'm short on time so I'll just leave this here:
I'm going back for permanent now, I decided to rent a room in an apartement that a few of my friends live in. See ya on tuesday.
Spliter
I'm short on time so I'll just leave this here:
I'm going back for permanent now, I decided to rent a room in an apartement that a few of my friends live in. See ya on tuesday.
Spliter
Monday, August 31, 2009
Vacations Ending...
...and I still don't know if I'm accepted into my university!
My classes start 14 of September, and I don't even know WHEN I will know if I will be granted a condo by university.
In the best case in a few days I'll discover that I've been given an aparetement and that I'll have another schoolyear without much worries apart from the classes I failed last year (which can cost me going to uni this year).
Apart from that I'm making another small engine. After working with openGL and SDL, and making a 21.000 lines of code long engine doing this one is actually pretty easy, especially since I'm not making it for various games, but only the basis for some prototypes.
My current prototype is a simple 2D animation system, bundled with an IK system and ability to draw textured mesh on it. It's practically finished apart from few bugs and certain incoherence between parts which makes me correct the code I've written before, but apart from that it all worked. Now I want to make a very simple Animation editor that features: keyframe operations like moving, creating, deleting, and reasigning to another bone (yes, the keyframes are bone independent, they only store the angle of a bone, and the ease). IK based animation building. saving and loading the animation into and from a file. Undo-redo operations.
For now that's it. It's already difficult to make this program since I have little previous experience, and I'll have to make a small GUI (oh, this reminds me, I have to download and instal the openGL font creator and the png import library).
I think it's all for now. I don't have that much time here in poland to be on pc, so the work is going by little bits, and I generally can't be on the pc for more than 4 hours a day, including programming.
Maybe I'll come up with a cool and simple game Idea I'll want to make more than this (quite useless, apart from the experience) animation system.
I'm also interested in the GDC presentations lately, I've seen all of Chris Hecker's presentations and I have to say I must thank him a lot. I learned a ton of things, and he gave me the inspiration to start programming again with his and Chaim Gingold's Advanced Prototypig talk at GDC, which I can certainly reccommend if you have difficulty starting programming again.
That's it for now.
Cya later!
Spliter
My classes start 14 of September, and I don't even know WHEN I will know if I will be granted a condo by university.
In the best case in a few days I'll discover that I've been given an aparetement and that I'll have another schoolyear without much worries apart from the classes I failed last year (which can cost me going to uni this year).
Apart from that I'm making another small engine. After working with openGL and SDL, and making a 21.000 lines of code long engine doing this one is actually pretty easy, especially since I'm not making it for various games, but only the basis for some prototypes.
My current prototype is a simple 2D animation system, bundled with an IK system and ability to draw textured mesh on it. It's practically finished apart from few bugs and certain incoherence between parts which makes me correct the code I've written before, but apart from that it all worked. Now I want to make a very simple Animation editor that features: keyframe operations like moving, creating, deleting, and reasigning to another bone (yes, the keyframes are bone independent, they only store the angle of a bone, and the ease). IK based animation building. saving and loading the animation into and from a file. Undo-redo operations.
For now that's it. It's already difficult to make this program since I have little previous experience, and I'll have to make a small GUI (oh, this reminds me, I have to download and instal the openGL font creator and the png import library).
I think it's all for now. I don't have that much time here in poland to be on pc, so the work is going by little bits, and I generally can't be on the pc for more than 4 hours a day, including programming.
Maybe I'll come up with a cool and simple game Idea I'll want to make more than this (quite useless, apart from the experience) animation system.
I'm also interested in the GDC presentations lately, I've seen all of Chris Hecker's presentations and I have to say I must thank him a lot. I learned a ton of things, and he gave me the inspiration to start programming again with his and Chaim Gingold's Advanced Prototypig talk at GDC, which I can certainly reccommend if you have difficulty starting programming again.
That's it for now.
Cya later!
Spliter
Labels:
Life Ramblings,
Programming,
Random projects
Tuesday, May 12, 2009
Du di dam dam
Vomits, Spewing, Dripping, Splashing, Paint, Water and anything else I can think of, was the only thing I could think of for the last few days, in my free time from rummaging through cupboards, tables, and under the beds in search of documents I was supposed to deliver LAST MONTH!
Ah well...
I'm seriously thinking of implementing some cool looking spewing in my game, but It's really hard to find any kind of graphical and especially video resources for something like that (especially if you don't want to get grossed out, and looked funny at). I could do something like that at home if I had a few buckets of paint, or tinted water, a camera, and a place to do the footage, but although 1 and 2 are available, nr 3 is in short supply.
Apart of that things aren't getting much better. My brother's return to Poland is almost certain since I can't find a job. I'm going to stay here in Portugal, living in a University condo, but I still don't know what about my sister, She could stay here if she wants it, she's the only one of us three that has any working experience, and on top of that she's a girl, which means that getting any job for her isn't as much of a problem as for me and my brother (who is still too young to have a job).
But for now let's live bad things behind. Lately I wrote a bit of a story for my game called Alternate Gravity. I already wrote 4 chapters of a book when I was younger, and a ton of unfinished comic books I gave up on, so at least when writing for this game I have some previous experience. It's shaping up pretty well so far, and I've managed to fill in some of the holes I had from when I organized everything in my mind. Now I see why design docs are so important.
normally when I create a game, I write down all the technical stuff, and create a small technical design doc, thanks to which I can easily make all of that, unfortunately I never actually created any game design doc, so even though I had the technology, and the abilities I never quite knew how to put it together. The worst mistake I do when making a game is that I don't have a final product in my mind. I can see myself playing bits of it, but I never quite know how the entire game will be, and how do I sew those separate levels into one solid gameplay.
So far I can reveal some info about Alternate Gravity (I would hope this blog end up as a gossip source for my game in the future :) ).
1-You start in a lab complex called Newton doing beta tests for an exo-suit.
2-Newton is located at an unnamed part of the world that it NOT America.
3-The gameplay will revolve much around the gravity. The entire environment inside the Newton labs will have it's gravity twisted in various ways.
I'm still working on some of the bosses for the game, and on how will the player look, but I'll probably use an older design I did for a small experimental game with similar concept.
Here's Alternate Gravity in it's experimental form:
http://files.filefront.com/Alternate+Gravityzip/;13745447;/fileinfo.html
(filefront will be used only until I can find a safer location to upload in which I have more control over the content)
Okay! It's time to finish this post and get back to work finding that stupid document I need for my father to let me off the hook (for now).
See you later!
Spliter
Ah well...
I'm seriously thinking of implementing some cool looking spewing in my game, but It's really hard to find any kind of graphical and especially video resources for something like that (especially if you don't want to get grossed out, and looked funny at). I could do something like that at home if I had a few buckets of paint, or tinted water, a camera, and a place to do the footage, but although 1 and 2 are available, nr 3 is in short supply.
Apart of that things aren't getting much better. My brother's return to Poland is almost certain since I can't find a job. I'm going to stay here in Portugal, living in a University condo, but I still don't know what about my sister, She could stay here if she wants it, she's the only one of us three that has any working experience, and on top of that she's a girl, which means that getting any job for her isn't as much of a problem as for me and my brother (who is still too young to have a job).
But for now let's live bad things behind. Lately I wrote a bit of a story for my game called Alternate Gravity. I already wrote 4 chapters of a book when I was younger, and a ton of unfinished comic books I gave up on, so at least when writing for this game I have some previous experience. It's shaping up pretty well so far, and I've managed to fill in some of the holes I had from when I organized everything in my mind. Now I see why design docs are so important.
normally when I create a game, I write down all the technical stuff, and create a small technical design doc, thanks to which I can easily make all of that, unfortunately I never actually created any game design doc, so even though I had the technology, and the abilities I never quite knew how to put it together. The worst mistake I do when making a game is that I don't have a final product in my mind. I can see myself playing bits of it, but I never quite know how the entire game will be, and how do I sew those separate levels into one solid gameplay.
So far I can reveal some info about Alternate Gravity (I would hope this blog end up as a gossip source for my game in the future :) ).
1-You start in a lab complex called Newton doing beta tests for an exo-suit.
2-Newton is located at an unnamed part of the world that it NOT America.
3-The gameplay will revolve much around the gravity. The entire environment inside the Newton labs will have it's gravity twisted in various ways.
I'm still working on some of the bosses for the game, and on how will the player look, but I'll probably use an older design I did for a small experimental game with similar concept.
Here's Alternate Gravity in it's experimental form:
http://files.filefront.com/Alternate+Gravityzip/;13745447;/fileinfo.html
(filefront will be used only until I can find a safer location to upload in which I have more control over the content)
Okay! It's time to finish this post and get back to work finding that stupid document I need for my father to let me off the hook (for now).
See you later!
Spliter
Labels:
Life Ramblings,
Programming,
Random projects
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