It's been quite some time since my last update and as crazy as it seems I didn't spend all this time sitting on my butt and farting. Only mostly.
Yeah, college life is difficult, when you're not studying for finals you're looking for a job, or a place to live, or gathering documents or doing assignments.
Still I've got some time free and I've been spending it mostly
Anyway here's a screen:
Unfortunately it isn't animated here.
So far it only animates a test skeleton with a test mesh using two merged test animations.
Oh, that's right, one little feature is that there are two "blending" modes, a simple aditive, which is helpfull when you want use two independent animations (eg, legs running, and arms flailing around) and use them together, and a real blend between two animations with a certain ratio. Of course the stored skeleton pose can be blended again and again, so I can have a 50 tentacled monster with each of his arms having a diferent animation of its own, while the monster itself has its own animations.
In future I plan to add IK and simple physics which will be blendable with the existing animations giving them a little more realism/naturality.
Apart from the animation system I'm also gonna create an animation and mesh editor, and when I'm done I'll have pretty looking graphics in my game.
That's all for now, I'll update this once I've finished some of the planned things.
~Spliter